local skill = fk.CreateSkill{
    name = "roulette_handsaw_skill",
}
Fk:loadTranslationTable{
    ["#roulette_handsaw_skill"] = "是否使用 手锯，令下一发子弹伤害翻倍",
    ["@@roulette_handsaw"] = "伤害翻倍",
    ["#RouletteHandsaw"] = "%from 锯掉了枪管，下一发子弹伤害翻倍",
}
skill:addEffect("cardskill",{
    prompt = "#roulette_handsaw_skill",
    mod_target_filter = function(self, player, to_select)
        return (not Fk:currentRoom():getBanner("@@roulette_handsaw") or Fk:currentRoom():getBanner("@@roulette_handsaw") == 0 )and type(Fk:currentRoom():getBanner("demons")) == "table"
    end,
    can_use = Util.CanUseToSelf,
    on_effect = function(self, room, effect)
        room:broadcastPlaySound("./packages/water_wegame/audio/effect/handsaw")
        room:sendLog{
            type = "#RouletteHandsaw",
            from = effect.from.id,
            toast = true,
        }
        room:delay(1000)
        room:setBanner("@@roulette_handsaw",1)
    end,
})
return skill